All politics is local, and other rules of the game

By O'Neill, Tip & Hymel, Gary

Publishers Summary:
No one knows the inside rules of politics better than Tip O'Neill, former Speaker of the House and a master of his trade. Having spent fifty years in elected office, from the back wards of Cambridge to the back rooms of Congress, O'Neill has learned what it takes to get elected - and what it takes to stay in power. In All Politics Is Local, O'Neill shares his secrets of success. With colorful humor and street-corner smarts, O'Neill explains the rules of the game in a straightforward and entertaining manner. First, he states a fundamental rule of politics, such as "Your Word Is Everything," "Don't Give Speeches That Are Pure Bunk," and "Today's Adversary May Be Tomorrow's Ally." Then O'Neill tells a story to illustrate why these rules are true. "Storytelling is the easy part," O'Neill writes. "Sometimes I had to think hard what the principle was." O'Neill has spent a lifetime studying our greatest politicians at work, from Franklin Roosevelt and James Michael Curley to Bill Clinton. He has played poker with Richard Nixon, wheeled and dealed with LBJ, and feuded with Ronald Reagan. In All Politics Is Local, O'Neill reveals what he learned from those experiences and many others. Along the way, O'Neill provides a lifetime's worth of insight and advice about the political process - the four ingredients to every campaign; why every politician should have a good accountant; how to work the press; why it's so important to use clout; and when to protest. Tip O'Neill is a national treasure. All Politics Is Local will be enjoyed and studied for generations.

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ISBN
978-0-81292-297-4
Publisher
New York : Times Books, c1994.


REVIEWS

Library Journal

Reviewed on January 1, 1994

A kind of "junior Reader's Digest'' version of O'Neill's popular political memoir, Man of the House ( LJ 10/15/87), this personalized political primer boils down many of the entertaining true and apocryphal stories from the first book to bare-bones incidents and one-line lessons; no story runs more than three pages, and many are shorter. In these anecdotes about his own expe...Log In or Sign Up to Read More

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