Wizards of the Game

By Lubar, David

Publishers Summary:
Eighth grader Mercer, whose passion is the fantasy role-playing game Wizards of the Warrior World, hopes to use a fund raiser to bring a gaming convention to his middle school, but instead he attracts four genuine wizards who are trapped on Earth and want his help in returning to their own world.

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ISBN
978-0-39923-706-5
Publisher
New York : Philomel Books, c2003.


REVIEWS

School Library Journal

Reviewed on March 1, 2003

Gr 5-8 Mercer Dickensen's passion is a fantasy role-playing game called Wizards of the Warrior World. He and his friends play during free periods, after school, and on weekends. When he is asked to help organize the annual school fund-raiser to benefit a local homeless shelter, he suggests a gaming convention in the gym, with observation posts and all kinds of associated sale and swap tables featuring books and other paraphernalia. His idea is enthusiastically adopted by most of his classmates and teachers, as well as by Past...Log In or Sign Up to Read More

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