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Reviewed on August 1, 2019 | Graphic Novels
In 1991, six teenagers vanish while playing a tabletop role-playing game. Two years later, five of them reappear. They refuse to say where they've been or what happened to their absent member or talk about their experience at all until nearly three decades later when they are unexpectedly whisked back to the fantasy world where they spent their missing years. They'll have to work together to overco...Log In or Sign Up to Read More