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School Library Journal
Reviewed on July 1, 2021 | Chapter Books
Gr 1–3—Max is a cheerful kid with a pesky problem. "Now and again Max got so hyper, he could not keep still, could not think straight. And it usually, no, ALWAYS led to trouble." From experience, Max knows that occupying his mind with games helps control his nervous energy. In School Trip Squirmies, he plays a game of searching for things of a certain color to keep fidgets at bay during a day of bullying, uncertainty, and embarrassment. In Camping Chaos, a bee sting, sudde...Log In or Sign Up to Read More


