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School Library Journal
Reviewed on September 1, 1992
Gr 4-6 Matthew just can't understand why his parents won't buy him the nifty computer program he wants. After all, he makes good grades and never causes any real problems. Determined to have it, he embarks upon a frenzy of fund raising. However, for an 11-year-old, earning money is not easy. When his friend Jil! suggests forming a company to sell cards that can be designed and produced on Matthew's compute...Log In or Sign Up to Read More



